However, many areas that would be drivable in reality, for example entrances and some stairs, are fenced off with invisible barriers. Examples are escalators, roofs, railways and riverbeds and many ramps. Some areas can be driven upon that are not intended for such use outside of a computer game. Any area that is drivable or jumpable in the free-roaming cruise mode between races may be used to get to the next checkpoint. There are no artificial barriers in the game's open-world environment that force the player to stay on a specific course. It is up to the player which route to take from one checkpoint to the next. In that case, the arrow spins randomly without pointing in any particular direction. In a few other races, the checkpoints may be cleared in any order. In this case, a transparent, glowing arrow points to the next checkpoint. In most races, the order in which the checkpoints must be cleared is prescribed. Races consist of a series of checkpoints, represented by columns of light.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |